Quillax wrote: ↑Mon Nov 19, 2018 1:10
For the KeenWiki screenshot, I'm thinking that perhaps some time after the level pack's release, we can do a screenshot of the level that has the most votes in the poll. I think a week would be good (so that would be November 23).
Insalevs 2 had a two-week poll time, maybe this one should too for consistency? (For the screenshot, I mean.)
Quillax wrote: ↑Mon Nov 19, 2018 1:10
If we do another community level pack, I think we should do something different; we could even do a different way of minimalism (screen-sized levels [...]).
That's actually what I thought Insalevs was going to be the
very first time I saw the topic, LOL.
So, here’s my reviews on the levels!
Warning: Spoilers Ahead!
01-A, shikaddi: Very challenging, with a bit of an air of mystery as I passed by the various ankhs, knowing I would need them later but couldn't get to them yet.... The hieroglyph-looking things and shape of the structures also add to this atmosphere.
I do have to admit, I had a massive derp while playing this level.

I completely missed the last bit, the part that comes after the cliff where you have to jump down. I did jump down once, and somehow convinced myself that just after that was where the level border was. It would've been a whole lot easier if I'd known about that part.... Totally my fault though.
02-B, X-Rack Project: Ah, the classic multiple paths/maze level. Always at least one of those in these contests so far, it seems. This one was quite fun. Not too hard to find the way to go, with a good length/difficulty ratio.
03-C, TheBigV: As far as hands-on Keening skill goes, definitely the hardest level. You have to be quick but precise. Because of this, I really appreciate that this level is so linear. It's pretty obvious which way you have to go, so there's no getting lost and confused, using up ankh time on a place you're not supposed to be. It's a good balance.
04-D, PandaKeen: I like that little "puzzle" at the start, with the player stuck between the fish-things and ankhs. Gives just a second of pause before realising the way out is obvious.
The sense of direction is very good in this level, with the easiest paths being the most obvious.
05-E, proYorp: My level. This one is some kind of puzzle hybrid. It's meant to be winnable just from exploration, but if you're observant, it might be a little bit easier....
(At least that was the plan. I'm not quite sure yet how it turned out for people actually playing it.)
06-F, Roobar: Really liking the architecture in this one. Very detailed. This castle's got all the bells and whistles.
07-G, Quillax: Interesting little puzzle here. I like it. Made me have to think outside the box about where to find the exit. That arrow hint was helpful though.
08-H, Nisaba: A neat idea, having different areas for difficulty variations. After the last Nisaba Insalevs entry, I'm definitely thankful for the option.
09-I, 55Aavenue: This one's a regular obstacle course. I really like the relay race part at the beginning. I actually had an idea similar to that bit for one of my first level ideas, but scrapped it 'cause I wasn't sure how to keep it interesting; which you've managed to do, 55Aavenue.
10-J, Troublesomekeen: This was pretty cool. It was definitely unexpected to see a remix of a Keen 1 level. Quite a fun little burst of peaceful familiarity to break up the difficulty of some of the other levels.
11-K, KeenRush: This one was intense. XD Good thing it's not insanely long.
So trademark KeenRush precision-jumps level + timed segments = one heck of an adrenaline rush. I was actually out of breath by the time I won this level.
12-L, Gridlock: Definitely the most complex level here. Super creative way of using the Ankhs (I expected no less

). Really neat puzzle/challenge.
Man, so many good levels here. It’s going to be tough to choose a favourite.
By the way, this time I recorded videos of my first playthrough.

I’ll be putting those up in a couple days.