Need art help for big Keen easter egg/tribute
- Ozymandias81
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Re: Need art help for big Keen easter egg/tribute
As a reminder again, we are using Commander Keen 4 stuff for this big easter-egg, so let's see what's left from today (read reply date in case for future comparison):
ARACHNUT - A2A8/A3A7/A4A6 ; B2B8/B3B7/B4B6 ; C2C8/C3C7/C4C6 ; D2D8/D3D7/D4D6 ; E2E8/E3E7/E4E6
BERKELOID - A3A7/A4A6 ; B3B7/B4B6 ; C1/C3C7/C4C6/C5 ; D1/D3D7/D4D6/D5 ; E1/E3E7/E4E6/E5 ; F1/F3F7/F4F6/F5
BLUE BIRD - A8A2/A7A3/A6A4 ; B8B2/B7B3/B6B4 ; C8C2/C7C3/C6C4 ; D8D2/D7D3/D6D4 ; E8E2/E7E3/E6E4 ; F1/F5
BOUNDER - Seems complete
COUNCIL MEMBER - A1/A3A7/A4A6/A5 ; B1/B3B7/B4B6/B5 ; C2C8/C3C7/C4C6/C5
INCHWORM - Seems complete
LICK - E1/E7E3 ; F1/F5; G1/G6G4/G7G3
MAD MUSHROOM - Seems complete but may use 8 rotations
MIMROCK - Seems complete
POISON SLUG - Seems complete
PRINCESS LINDSEY - A2A8/A3A7/A4A6 ; B2B8/B3B7/B4B6 ; C2C8/C3C7/C4C6 ; D2D8/D3D7/D4D6
SCHOOLFISH - A1/A5 ; B1/B5
SKYPEST - H1/H5 ; I1/I5
SPRITE - A2A8/A3A7/A4A6/A5 ; B2B8/B3B7/B4B6/B5 ; C1/C5
TREASURE EATER (8 rotations) - A2-4-7-8 ; B2-4-7-8 ; C2-4-7-8 ; D2-4-7-8 ; E2-4-7-8 ; F2-4-7-8
WORMOUTH - G6G4/G7G3/G8G2 ; H6H4/H7H3/H8H2 ; I6I4/I7I3/I8I2
ARACHNUT - A2A8/A3A7/A4A6 ; B2B8/B3B7/B4B6 ; C2C8/C3C7/C4C6 ; D2D8/D3D7/D4D6 ; E2E8/E3E7/E4E6
BERKELOID - A3A7/A4A6 ; B3B7/B4B6 ; C1/C3C7/C4C6/C5 ; D1/D3D7/D4D6/D5 ; E1/E3E7/E4E6/E5 ; F1/F3F7/F4F6/F5
BLUE BIRD - A8A2/A7A3/A6A4 ; B8B2/B7B3/B6B4 ; C8C2/C7C3/C6C4 ; D8D2/D7D3/D6D4 ; E8E2/E7E3/E6E4 ; F1/F5
BOUNDER - Seems complete
COUNCIL MEMBER - A1/A3A7/A4A6/A5 ; B1/B3B7/B4B6/B5 ; C2C8/C3C7/C4C6/C5
INCHWORM - Seems complete
LICK - E1/E7E3 ; F1/F5; G1/G6G4/G7G3
MAD MUSHROOM - Seems complete but may use 8 rotations
MIMROCK - Seems complete
POISON SLUG - Seems complete
PRINCESS LINDSEY - A2A8/A3A7/A4A6 ; B2B8/B3B7/B4B6 ; C2C8/C3C7/C4C6 ; D2D8/D3D7/D4D6
SCHOOLFISH - A1/A5 ; B1/B5
SKYPEST - H1/H5 ; I1/I5
SPRITE - A2A8/A3A7/A4A6/A5 ; B2B8/B3B7/B4B6/B5 ; C1/C5
TREASURE EATER (8 rotations) - A2-4-7-8 ; B2-4-7-8 ; C2-4-7-8 ; D2-4-7-8 ; E2-4-7-8 ; F2-4-7-8
WORMOUTH - G6G4/G7G3/G8G2 ; H6H4/H7H3/H8H2 ; I6I4/I7I3/I8I2
Re: Need art help for big Keen easter egg/tribute
I ought to say Nisaba you did great work on these sprites
But to be honest i though the Sprites needed to have 8 angles like in Doom:
┌ ^ ┐
< x >
└ v ┘
So that it is not 8, but 4 is a relief...
Which is also what Duplication i see in the folder is showing is reflecting
But.... erm... I've got no Enigma coding machine, So i don't know what any of those Numbers mean...
But to be honest i though the Sprites needed to have 8 angles like in Doom:
┌ ^ ┐
< x >
└ v ┘
So that it is not 8, but 4 is a relief...
Which is also what Duplication i see in the folder is showing is reflecting
But.... erm... I've got no Enigma coding machine, So i don't know what any of those Numbers mean...
The Difference Between a Mod and Fan art?, a Fan art is a Concept and a Mod is that Concept put into life.
- Tormentor667
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Re: Need art help for big Keen easter egg/tribute
You are right regarding the Doom technique. But we are only using 4 directions for this mod to avoid too much work and complexity. If Someone (or even Nisaba) is willed to do additional 4 directions, we are mor than happy about it, but for now, the 4-directional variant works.
As I have said: North and South are additional, East and West are from the regular Keen game and the Northeast/west and Southeast/west variants are used from the East and West ones.
@Nisaba - If Virgilio's last post is too complicated for you, here is an explanation of what the numbers mean:
- SPRT A 1 - SPRT is the sprite prefix, A the animation frame and 1 the direction, in this case "South" (facing the player)
- SPRT A 5 - the number 5 is "North" (facing away from the player)
- SPRT A 2 - the number 2 is "South West" (facing the player, direction left)
- SPRT A 3 - the number 2 is "West" (facing the left direction)
- The sprite names A4 to A8 are clockwisely arranged, where A8 is direction right towards the player
- SPRT A 2 A 8 - this variant means that 2 is facing "South West" and the same sprite is being mirrored facing "South East"
- SPRT A 8 A 2 - this variant is the same as above, just vice versa
- SPRT A 0 - if a 0 is used, it means that the object has no directional sprites at all, works good for columns, round objects that look the same from each angle.
- Tormentor667
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Re: Need art help for big Keen easter egg/tribute
...I have no idea what I am doing, but it works
- Tormentor667
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- keenmaster486
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Re: Need art help for big Keen easter egg/tribute
This is crazy. Is this something that could be made into a standalone game instead of just an easter egg?
I flermmed the plootash just like you asked.
Re: Need art help for big Keen easter egg/tribute
Dang man, this is looking sweet. I like it!
Writer. Translator. Player of games. Only bites when asked nicely.
"That's ten pounds of yikes in a five-pound bag."
"That's ten pounds of yikes in a five-pound bag."
Re: Need art help for big Keen easter egg/tribute
Looks good
although not a Fan of the HDX rendering
I prefer the Pixel art Quality even in 1080p in GzDoom ;p
just with better scaling in distance then 3 Pixels tall something (back in the olden times in Doom93 or Doom-win95)
I recall someone mentioned that Doing a Playtrough of a Mod in Particular ;p
although not a Fan of the HDX rendering
I prefer the Pixel art Quality even in 1080p in GzDoom ;p
just with better scaling in distance then 3 Pixels tall something (back in the olden times in Doom93 or Doom-win95)
I think that is the thing that sometimes was Joked about on Mr Icarus' streams as "Brutal Keen"keenmaster486 wrote: ↑Sat Dec 07, 2019 18:03 This is crazy. Is this something that could be made into a standalone game instead of just an easter egg?
I recall someone mentioned that Doing a Playtrough of a Mod in Particular ;p
Last edited by Zilem on Sun Dec 08, 2019 15:49, edited 1 time in total.
The Difference Between a Mod and Fan art?, a Fan art is a Concept and a Mod is that Concept put into life.
Re: Need art help for big Keen easter egg/tribute
Well, in BoA as in GZDoom one can select a rendering method. I play with pixel one as well.
- Tormentor667
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Re: Need art help for big Keen easter egg/tribute
I'm totally into it. haven't had much spare time recently but I'll surly try to come up with one or two more sprite alterations.
awesome screenshots by the way. the underwater image has a really claustrophobic look and feel. i think the blueish filter adds a lot of atmosphere to it.
the last image somehow reminds me a bit of the level design of The Perilous Pit. do you plan to ruffly follow the original Keen 4 level designs?
awesome screenshots by the way. the underwater image has a really claustrophobic look and feel. i think the blueish filter adds a lot of atmosphere to it.
the last image somehow reminds me a bit of the level design of The Perilous Pit. do you plan to ruffly follow the original Keen 4 level designs?
out now (link) :
- Ozymandias81
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Re: Need art help for big Keen easter egg/tribute
@Nisaba - About maps, I can say that Torm is getting inspired from Keen 4 levels, even by Miragia for example
And now let's try to explain better what's missed here and there: some actors on Blade of Agony may use 8 or 5 rotations, but even only 4, so the images you gonna see here will give you a proper idea of the frame needed and which kind of orientation we seek for. No worries about the inverted order for some frames, a2-a3-a4 means always SW-W-NW cardinal points and in case one starts with a6-a7-a8 they are just mirrored a2-a3-a4 so something we'll fix on the mod later when frames ready.
Here we go:
ARACHNUT
==============================================================================
BERKELOID and SKYPEST
==============================================================================
BLUE BIRD
==============================================================================
COUNCIL MEMBER and DOPEFISH
==============================================================================
LICK and PRINCESS LINDSEY - Lick requires frontal firing frames in case you don't get it
==============================================================================
SCHOOLFISH, WORMOUTH and SPRITE
==============================================================================
TREASURE EATER
Hope these are suffice to let you understand which frames we are still missing and which kind of orientation they should have.
And now let's try to explain better what's missed here and there: some actors on Blade of Agony may use 8 or 5 rotations, but even only 4, so the images you gonna see here will give you a proper idea of the frame needed and which kind of orientation we seek for. No worries about the inverted order for some frames, a2-a3-a4 means always SW-W-NW cardinal points and in case one starts with a6-a7-a8 they are just mirrored a2-a3-a4 so something we'll fix on the mod later when frames ready.
Here we go:
ARACHNUT
==============================================================================
BERKELOID and SKYPEST
==============================================================================
BLUE BIRD
==============================================================================
COUNCIL MEMBER and DOPEFISH
==============================================================================
LICK and PRINCESS LINDSEY - Lick requires frontal firing frames in case you don't get it
==============================================================================
SCHOOLFISH, WORMOUTH and SPRITE
==============================================================================
TREASURE EATER
Hope these are suffice to let you understand which frames we are still missing and which kind of orientation they should have.
Last edited by Ozymandias81 on Sun Dec 15, 2019 14:38, edited 1 time in total.
Re: Need art help for big Keen easter egg/tribute
let's proceed with something simple, shall we?!
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out now (link) :
- Ozymandias81
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- Tormentor667
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