Need art help for big Keen easter egg/tribute

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Ozymandias81
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Re: Need art help for big Keen easter egg/tribute

Post by Ozymandias81 »

As a reminder again, we are using Commander Keen 4 stuff for this big easter-egg, so let's see what's left from today (read reply date in case for future comparison):

ARACHNUT - A2A8/A3A7/A4A6 ; B2B8/B3B7/B4B6 ; C2C8/C3C7/C4C6 ; D2D8/D3D7/D4D6 ; E2E8/E3E7/E4E6

BERKELOID - A3A7/A4A6 ; B3B7/B4B6 ; C1/C3C7/C4C6/C5 ; D1/D3D7/D4D6/D5 ; E1/E3E7/E4E6/E5 ; F1/F3F7/F4F6/F5

BLUE BIRD - A8A2/A7A3/A6A4 ; B8B2/B7B3/B6B4 ; C8C2/C7C3/C6C4 ; D8D2/D7D3/D6D4 ; E8E2/E7E3/E6E4 ; F1/F5

BOUNDER - Seems complete

COUNCIL MEMBER - A1/A3A7/A4A6/A5 ; B1/B3B7/B4B6/B5 ; C2C8/C3C7/C4C6/C5

INCHWORM - Seems complete

LICK - E1/E7E3 ; F1/F5; G1/G6G4/G7G3

MAD MUSHROOM - Seems complete but may use 8 rotations

MIMROCK - Seems complete

POISON SLUG - Seems complete

PRINCESS LINDSEY - A2A8/A3A7/A4A6 ; B2B8/B3B7/B4B6 ; C2C8/C3C7/C4C6 ; D2D8/D3D7/D4D6

SCHOOLFISH - A1/A5 ; B1/B5

SKYPEST - H1/H5 ; I1/I5

SPRITE - A2A8/A3A7/A4A6/A5 ; B2B8/B3B7/B4B6/B5 ; C1/C5

TREASURE EATER (8 rotations) - A2-4-7-8 ; B2-4-7-8 ; C2-4-7-8 ; D2-4-7-8 ; E2-4-7-8 ; F2-4-7-8

WORMOUTH - G6G4/G7G3/G8G2 ; H6H4/H7H3/H8H2 ; I6I4/I7I3/I8I2
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Re: Need art help for big Keen easter egg/tribute

Post by Zilem »

I ought to say Nisaba you did great work on these sprites Image

But to be honest i though the Sprites needed to have 8 angles like in Doom:
┌ ^ ┐
< x >
└ v ┘
So that it is not 8, but 4 is a relief...

Which is also what Duplication i see in the folder is showing is reflecting
But.... erm... I've got no Enigma coding machine, So i don't know what any of those Numbers mean...
Image
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Re: Need art help for big Keen easter egg/tribute

Post by Tormentor667 »

Zilem wrote: Wed Dec 04, 2019 18:26But to be honest i though the Sprites needed to have 8 angles like in Doom: So that it is not 8, but 4 is a relief...
You are right regarding the Doom technique. But we are only using 4 directions for this mod to avoid too much work and complexity. If Someone (or even Nisaba) is willed to do additional 4 directions, we are mor than happy about it, but for now, the 4-directional variant works.

As I have said: North and South are additional, East and West are from the regular Keen game and the Northeast/west and Southeast/west variants are used from the East and West ones.

@Nisaba - If Virgilio's last post is too complicated for you, here is an explanation of what the numbers mean:
  • SPRT A 1 - SPRT is the sprite prefix, A the animation frame and 1 the direction, in this case "South" (facing the player)
  • SPRT A 5 - the number 5 is "North" (facing away from the player)
  • SPRT A 2 - the number 2 is "South West" (facing the player, direction left)
  • SPRT A 3 - the number 2 is "West" (facing the left direction)
  • The sprite names A4 to A8 are clockwisely arranged, where A8 is direction right towards the player
  • SPRT A 2 A 8 - this variant means that 2 is facing "South West" and the same sprite is being mirrored facing "South East"
  • SPRT A 8 A 2 - this variant is the same as above, just vice versa
  • SPRT A 0 - if a 0 is used, it means that the object has no directional sprites at all, works good for columns, round objects that look the same from each angle.
I hope that helps :)
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Re: Need art help for big Keen easter egg/tribute

Post by Tormentor667 »

Image
...I have no idea what I am doing, but it works
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Re: Need art help for big Keen easter egg/tribute

Post by Tormentor667 »

Image
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Re: Need art help for big Keen easter egg/tribute

Post by keenmaster486 »

This is crazy. Is this something that could be made into a standalone game instead of just an easter egg?
I flermmed the plootash just like you asked.
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Re: Need art help for big Keen easter egg/tribute

Post by nanomekia »

Dang man, this is looking sweet. I like it!
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Re: Need art help for big Keen easter egg/tribute

Post by Zilem »

Looks good Image
although not a Fan of the HDX rendering Image
I prefer the Pixel art Quality even in 1080p in GzDoom ;p
just with better scaling in distance then 3 Pixels tall something (back in the olden times in Doom93 or Doom-win95)
keenmaster486 wrote: Sat Dec 07, 2019 18:03 This is crazy. Is this something that could be made into a standalone game instead of just an easter egg?
I think that is the thing that sometimes was Joked about on Mr Icarus' streams as "Brutal Keen" Image
I recall someone mentioned that Doing a Playtrough of a Mod in Particular ;p
Last edited by Zilem on Sun Dec 08, 2019 15:49, edited 1 time in total.
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Re: Need art help for big Keen easter egg/tribute

Post by DoomJedi »

Well, in BoA as in GZDoom one can select a rendering method. I play with pixel one as well.
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Re: Need art help for big Keen easter egg/tribute

Post by Tormentor667 »

Nisaba wrote: Mon Dec 02, 2019 20:04[Sprites]
@Nisaba - I hope you are still in a spriting mood :)

Image
Image
Image
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Re: Need art help for big Keen easter egg/tribute

Post by Nisaba »

I'm totally into it. haven't had much spare time recently but I'll surly try to come up with one or two more sprite alterations.

awesome screenshots by the way. the underwater image has a really claustrophobic look and feel. i think the blueish filter adds a lot of atmosphere to it.

the last image somehow reminds me a bit of the level design of The Perilous Pit. do you plan to ruffly follow the original Keen 4 level designs?
  • Image
out now (link) : Image
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Re: Need art help for big Keen easter egg/tribute

Post by Ozymandias81 »

@Nisaba - About maps, I can say that Torm is getting inspired from Keen 4 levels, even by Miragia for example :evil

And now let's try to explain better what's missed here and there: some actors on Blade of Agony may use 8 or 5 rotations, but even only 4, so the images you gonna see here will give you a proper idea of the frame needed and which kind of orientation we seek for. No worries about the inverted order for some frames, a2-a3-a4 means always SW-W-NW cardinal points and in case one starts with a6-a7-a8 they are just mirrored a2-a3-a4 so something we'll fix on the mod later when frames ready.

Here we go:

ARACHNUT
Image
==============================================================================
BERKELOID and SKYPEST
Image
==============================================================================
BLUE BIRD
Image
==============================================================================
COUNCIL MEMBER and DOPEFISH
Image
==============================================================================
LICK and PRINCESS LINDSEY - Lick requires frontal firing frames in case you don't get it
Image
==============================================================================
SCHOOLFISH, WORMOUTH and SPRITE
Image
==============================================================================
TREASURE EATER
Image

Hope these are suffice to let you understand which frames we are still missing and which kind of orientation they should have.
Last edited by Ozymandias81 on Sun Dec 15, 2019 14:38, edited 1 time in total.
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Re: Need art help for big Keen easter egg/tribute

Post by Nisaba »

let's proceed with something simple, shall we?!

Image . . Image . . Image . . Image . . Image
out now (link) : Image
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Re: Need art help for big Keen easter egg/tribute

Post by Ozymandias81 »

Nisaba wrote: Sat Dec 14, 2019 17:58 let's proceed with something simple, shall we?!

Image . . Image . . Image . . Image . . Image
Lovely start, thanks a bunch @Nisaba :love
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Re: Need art help for big Keen easter egg/tribute

Post by Tormentor667 »

Nisaba wrote: Sat Dec 14, 2019 17:58 let's proceed with something simple, shall we?!

Image . . Image . . Image . . Image . . Image
So beautiful :)
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