Tell us what you think!!!
Tell us what you think!!!
I'm starting to wonder what things are most important as far as new features go in Commander Genius. So I started a poll!
Also, the above mentioned difficulty selection needs improvement, and I desire to make it so, if anyone is willing to help, we will make the default normal difficulty, but we need to determine enemies to remove and to add for easy and hard difficulties in Keens 1-3. Also, custom difficulty support will be developed for mods, but it is advised that anyone using a mod with Commander Genius at the current time only use the normal difficulty.
Also, the above mentioned difficulty selection needs improvement, and I desire to make it so, if anyone is willing to help, we will make the default normal difficulty, but we need to determine enemies to remove and to add for easy and hard difficulties in Keens 1-3. Also, custom difficulty support will be developed for mods, but it is advised that anyone using a mod with Commander Genius at the current time only use the normal difficulty.
Last edited by pizza2004 on Thu Mar 25, 2010 3:30, edited 1 time in total.
I voted for multiplayer games, even if it's unlikely I'll ever get to play one with this crappy internet connection of mine.
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
Well, playing online would require a server I think, but we could at least add LAN play, and maybe figure out a client to client system that would allow it to work without any servers, but this would mean no list of available games to join (or at least, not easily) so I don't know.
But given this, we will definitely try to add a network option into the game.
But given this, we will definitely try to add a network option into the game.
- Commander Spleen
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Yeah, that is what I am saying, with Lan you could have a little game lobby, but with internet it would have to use ip address or something like that. I didn't realize this sort of thing would be so popular. Okay, I want you guys to start making some deathmatch levels (make it in all three original Keens, and make it as simmilar as possible between them), and don't worry about size, we won't have size limitations in CG. Also, make them with 8 players in mind.
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The only issue I seemed to have was with the pogo stick. I could get it to activate but couldn't always do the high jump at the same time.
Not sure if it was just with my system not accepting multiple keyboard buttons pressed simultaneously, but I don't have trouble with original version of the game through DOS Box. Sometimes I'd have to deactivate and reactivate the pogo stick to do a high jump.
One small thing I noticed was that my normal jumps were higher than in the original, but thought it might have been based on the difficulty selected.
Not sure if it was just with my system not accepting multiple keyboard buttons pressed simultaneously, but I don't have trouble with original version of the game through DOS Box. Sometimes I'd have to deactivate and reactivate the pogo stick to do a high jump.
One small thing I noticed was that my normal jumps were higher than in the original, but thought it might have been based on the difficulty selected.