This year, on March 14, Tom Hall posted on his Twitter account, where he calls the day Keen Day (not Pi Day!):
https://twitter.com/ThatTomHall/status/ ... 66799360#m
Tom Hall wrote:IT'S KEEN DAY! Keen's IQ at the start of his adventures is 314. He's a pi in the sky guy!
As far as I know, this is the first time Tom Hall outright says that March 14 is Keen Day. Whether he actually knows about the fan celebration or he just thought it up himself, I'm not so sure. Nevertheless, it's pretty cool to see him type Keen Day! Also, this might be interesting:
https://twitter.com/ThatTomHall/status/ ... 24703744#m (not sure if it's a joke or not, though)
Also, someone did something pretty unique, by combining Commander Keen with... a claw machine:
https://twitter.com/AbsconsionTTV/statu ... 02132482#m
It's certainly an interesting idea, and if you look closely, you can see a custom-made Keen toy!
Pandakeen wrote: ↑Sat Jul 29, 2023 17:00
Wow, I wouldn't even be able to find the time to
beat 415 levels, let alone make that many!
Only around 38 of my levels belong to projects I'm actually planning to release. I only got fairly good at level design around 2018 and most of my levels before then are probably not good enough to really salvage for any of my current projects. But there might be a couple that are. I'd have to play them all to be sure.
Also, between the summer of 2020 and now, I've made about 3 Keen levels.

Lately I've been challenging myself to make rough but playable Doom maps under a time limit of 90 minutes, mostly as practice but also to have a cache of levels that I can then polish up and put into other projects. I should try that for Keen, maybe I'll actually get some levels made.
Well, to be fair, most of my old levels are small, easy, and simple (something like the levels in
Return on Mars), so it might not seem as daunting as it sounds. On the other hand, however, I was evil enough to make some levels (probably less than 50, I say) that would require tight jumps or repetitive and tedious maneuvers. For instance, there's a 128x128 level where you can traverse a huge maze that has 2x2 passages and no features (not even visual landmarks) whatsoever besides the top! Just a plain old maze, like the one from the first InsaLevs, except maybe bigger! MWAHAHAHAHAHAHAHAHAHAHA!

(Luckily, you can just skip the whole thing by simply walking to the right, if you have the patience...)
I remember one old level for a Keen 2 mod that has like a garg-ton of enemies! It's still playable, but can get really laggy! Actually, if you get enough enemies onscreen, all of the sprites would turn into gibberish, and then the game would pretty much fall apart! That glitch wasn't intentional, although Mortimer would still be proud.

I don't think I've ever seen anything like that in any of the mods released online (and I'm pretty sure I've played at least 2/3rds of them all, missing mostly the new stuff).
Hey, I haven't made many levels lately either, so don't feel too bad! Since the release of The Mortrix, all I've made were a few levels that are results of me playing around with the old Keen level editors, including KeenEdit (the old ASCII one!), KeenWright, and Keen MakeOver (and no, I didn't count those levels). It was kinda fun messing around and seeing what it's like to be in the shoes of those who made levels for the earliest Keen levelpacks and mods. With KeenEdit, I even put in my name, which translated to a seemingly-nonsensical set of tiles in-game. I feel like there's some sort of personality and charm in those old level editors that the newer ones don't have, although I can't exactly point my finger at it. (Maybe it's just my usual love for old stuff, or the novelty of using something unfamiliar to me after using Mindbelt for nearly my whole modding hobby.)
Roobar wrote: ↑Fri Jul 28, 2023 5:25
Fabian Sanglard has posted an amazing article that goes into the technical details of how Commander Keen managed to make it onto a platform with no hardware sprites or native multi-directional scrolling:
https://fabiensanglard.net/ega/
I've only skimmed through it, but from what I've seen, wow! I definitely want to read all of it at some point; I sure smell a Keen Award nomination!
