Welp, I made my own platformer. It has dragons!

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Toomuchsparetime
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Welp, I made my own platformer. It has dragons!

Post by Toomuchsparetime »

Prepare to start questioning all you know about platformers... muahahahahahahhh :mortlol "All Right on the Knight" :birthday

This isn't actually the game I was working on when I posted the Pocket Platformer thread. I still need to make the music for that one.
Keening_Product
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Re: Welp, I made my own platformer. It has dragons!

Post by Keening_Product »

Well isn't that just the cutest dragon sprite in the world!

Image

Looking forward to checking this out! Like the super old style-inspired box art, too!
Keening_Product was defeated before the game.

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shikadi
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Re: Welp, I made my own platformer. It has dragons!

Post by shikadi »

I tried it, the title appears more literal than I expected at first. :lol

I completed all levels in 10:43 with 35 deaths. Probably lost some time on the first level before I understood what I should be doing.
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DoomJedi
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Re: Welp, I made my own platformer. It has dragons!

Post by DoomJedi »

This is so cute :) Love it :)
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XkyRauh
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Re: Welp, I made my own platformer. It has dragons!

Post by XkyRauh »

5:28 and change with 41 deaths.

I don't know what was going on in anything, I literally held the right arrow from the moment I read the "GO GO GO" tombstone.

Is it possible to get to the highest tombstone in the first castle? I couldn't make the last jump. :(
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lemm
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Re: Welp, I made my own platformer. It has dragons!

Post by lemm »

oh, i get it
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Pandakeen
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Re: Welp, I made my own platformer. It has dragons!

Post by Pandakeen »

When I played this a couple weeks ago, I scrolled down to the comments and saw someone claiming that the game could be beaten simply by holding down right, which is what I ended up doing. Watching the game unfold while I do almost nothing was pretty cool.
...and I only just now looked at the title again and noticed :evil

also the tombstones are :lol
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Nisaba
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Re: Welp, I made my own platformer. It has dragons!

Post by Nisaba »

wow, this game is huge. How long did it take to finalize all these puzzles? I imagine that playtesting and re-configuring every bits and pieces of all those fiddly timing sections was a lot of trail and error, wasn't it?

btw, here's my score:
Image
Foray in the Forest progress:
92% Programming || 99% GFX || 96% Levels || 98% Creatures || 93% Story || 94% Music || 95% SFX || 98% Extras

Other projects:
- Play Commander Keen on a GameBoy
- The Lynx Nyx
Benvolio
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Re: Welp, I made my own platformer. It has dragons!

Post by Benvolio »

Lol this is top value entertainment... the thread riddled with spoilers both made it and broke it, ultimately ensuring that I wasn't left to suffer too much whilst playing.
shikadi
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Re: Welp, I made my own platformer. It has dragons!

Post by shikadi »

Benvolio wrote: Sun Jul 31, 2022 20:46 Lol this is top value entertainment... the thread riddled with spoilers both made it and broke it, ultimately ensuring that I wasn't left to suffer too much whilst playing.
What a fortunate choice of words.
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Toomuchsparetime
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Re: Welp, I made my own platformer. It has dragons!

Post by Toomuchsparetime »

Nisaba wrote: Sun Jul 31, 2022 19:36 wow, this game is huge. How long did it take to finalize all these puzzles? I imagine that playtesting and re-configuring every bits and pieces of all those fiddly timing sections was a lot of trail and error, wasn't it?
It was, but for many of the cool stunts I wasn't really aiming for anything in particular, and sometimes some crazy confluence of in-game happenings would occur that I could never have planned, so I would keep that instead of whatever I was building. Fortunately Pocket Platformer has a very easy WYSIWYG interface so you can playtest a level immediately. Unfortunately, there's a glitch (or there was at the time) where sometimes sprites that move on tracks will suddenly start going the wrong way and you have to either place the tracks again, or save and load the file again... a few times... until it works...
But otherwise it's a fun sort of trial-and-error, like messing around & building stuff in The Incredible Machine. I could lose hours just tinkering in that game for fun, and it's the same for Pocket Platformer when I was making All Right on the Knight.
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