First of all this is my 314th post, hurray! And now we get to the point. A couple of days ago I resumed a project that I started a couple of weeks after releasing Secret of the Sorcerer and now I'm starting to work on it in earnest. Its final title is Keen 15: The Final Showdown. All I can give you about it for now is a couple of tests of graphics and information on individual parts: story, levels, creatures and enemies and programming. That's right, it will be a source mod!
- Graphics
Here are some graphics that will be used in the first level, Wastelands, tested in Slug Village. What do you think about them? I can tell you that the set of graphics will be very large, especially for the foreground, as I decided to create more than 4 sets of different paths.
- Story
I don't know if you've already played Secret of the Sorcerer but anyway I have to spoiler to tell you clearly the beginning of the story of this episode. After Keen found the sorcerer Magkidus, his evil "twin" discovered their whereabouts, so Magkidus suggested that Keen get to his home planet, Miraclyrix I, as soon as possible to stop the Robot Apocalypse via a magical medium. There the sorceress Migkidis, younger sister of Magkidus, will guide him through a dynasty of magic and deception.
- Levels
There will be different places to explore in this mod total of, excluding High Scores and BWB Megarocket, 18 levels including boss battles! One is very original, while another one will be quite familiar…
- Creatures
This, unfortunately, is the only field with which I am zero even with ideas. I can't tell you anything about the creatures and bosses, do you have any ideas?
- Music
Finally we come to the music. To favor the presence of a magical theme I decided to include many of the most famous classical pieces, but, in order not to make the game too monotonous, there are also some non-classical ones.
Edit: Dave216 has already composed the world map music for me and I have to say it's magnificent, I'm delighted to be able to add him to the credits list