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Re: Foray in the Forest

Posted: Mon Jun 24, 2024 7:00
by Nowhere Girl
P.S. I actually think that cheating in games is explicitly wrong only if you are doing it for competitive purposes. But I never play games in any competitive manner, I'm a loner and play games by myself. If someone is playing for oneself, I think that one is free to cheat (and the developer is free to feel sour about it).

Re: Foray in the Forest

Posted: Mon Jun 24, 2024 8:25
by Dave216
I, for one, believe that one should always put themselves in the author's shoes. Especially when you're making the most anticipated project, you know well that hundreds of people will play your work with different skills and familiarity with the game. It's natural that you want to reward skill and patience. This also, I believe, gives the game replay value.

The same way you could argue that I hide the true endings of my mods in somewhat complex puzzles, which you could also say is unfair to folks who don't enjoy puzzles or don't have the patience or time to solve them...

I do understand that it feels like you're unfairly left out of some content for no reason, but it may give incentive to players to experiment and improve their play styles to experience all the cool stuff :)
 

Re: Foray in the Forest

Posted: Mon Jun 24, 2024 8:56
by Nisaba
Nowhere Girl wrote: Mon Jun 24, 2024 7:00 P.S. I actually think that cheating in games is explicitly wrong only if you are doing it for competitive purposes. [...] If someone is playing for oneself, I think that one is free to cheat (and the developer is free to feel sour about it).
Don't worry, the game can be played with cheats activated. There is nothing wrong about that, as we have deliberately left cheats in.

My goal was always to make sure that every preferred way of playing would lead to a great experience. I tried to think of speedrunners as well as perfectionists who want to collect each and every item. Explorers are just as important to me as people who just want to get an overview with God Mode and Jump Cheat. This is also reflected in the endings. Those who cheat get a specially designed ending, as do those who have collected 100% or those who avoided collecting any points at all.

As a result of this concept, it is impossible to experience everything in one playthrough. So feel free to play to your liking, and hopefully enjoy the content that has been put together for this style of play. There will be things that remain intentionally hidden, but you will discover other things that were built exclusively for cheating.

And as I said, there will be a much more accessible mode with update v2.0, which is being worked on diligently and is being finalized as we speak.

Re: Foray in the Forest

Posted: Mon Jun 24, 2024 16:52
by Nowhere Girl
I currently feel stuck at the ACME Secret Factory. Any advice? I hope that it's not possible to genuinely get stuck there?...

Re: Foray in the Forest

Posted: Mon Jun 24, 2024 17:13
by Nisaba
Nowhere Girl wrote: Mon Jun 24, 2024 16:52 I currently feel stuck at the ACME Secret Factory. Any advice? I hope that it's not possible to genuinely get stuck there?...
Hmmm... if you see a row of barrels, maybe look around. Up, down, left, right... but mainly up.
If however there are many doors and switches, don't be afraid to use them.
As a general rule of thumb it's a good idea to try to interact with the environment more than you normally would.
I hope this helps...

Re: Foray in the Forest

Posted: Wed Jul 10, 2024 7:42
by clump
Oh my god, how could I have missed the Christmass release of this mod? Nevermind, at least I noticed now during my summer holidays. I played just a few levels, but everything is great and feels almost like a Keen sequel I was dreaming of since my childhood (all the small new features, variety of graphics, somehow it feels a bit more “cinematic” etc.). I could not think of better holiday gift. Congratulations to all involved! Now I’m going to spread the word to all my friends who also grew up with Keen.

I have one small issue, though. I tried to play the mod on Steam Deck and I’m stuck at menu confirmations where it’s required to press Y to continue. No button on the Deck works by default (which is not a surprise), but not even remapping some of the buttons to keyboard key Y works. It’s a shame, as otherwise it looks and plays great on Steam Deck. (Btw I tried remapping the key in Steam OS controller settings menu and also in RetroArch DosBox core settings. All to no avail.)

Edit: EmuDeck corrected to RetroArch, my bad.

Re: Foray in the Forest

Posted: Wed Jul 10, 2024 11:20
by Nisaba
clump wrote: Wed Jul 10, 2024 7:42 Oh my god, how could I have missed the Christmass release of this mod? Nevermind, at least I noticed now during my summer holidays. I played just a few levels, but everything is great and feels almost like a Keen sequel I was dreaming of since my childhood (all the small new features, variety of graphics, somehow it feels a bit more “cinematic” etc.). I could not think of better holiday gift. Congratulations to all involved! Now I’m going to spread the word to all my friends who also grew up with Keen.
Thank you for your kind words! I'm pleased to hear that you enjoy the game.

Maybe you'll wait a bit longer to tell all your friends about Foray in the Forest, as we're currently working on an update that will bring tons of improvements! It's really worth waiting for the update as we've put a lots and lots of time and love into the rework. I truly think it's way better than the initial version of the game. We are now in the final phase of development and will be pushing the update hopefully sometime soonish.
clump wrote: Wed Jul 10, 2024 7:42 I have one small issue, though. I tried to play the mod on Steam Deck and I’m stuck at menu confirmations where it’s required to press Y to continue. No button on the Deck works by default (which is not a surprise), but not even remapping some of the buttons to keyboard key Y works. It’s a shame, as otherwise it looks and plays great on Steam Deck. (Btw I tried remapping the key in Steam OS controller settings menu and also in EmuDeck DosBox core settings. All to no avail.)
Regarding the problems with your Steam Deck: I was able to fix a few things for my own handhelds with some extra code. I have even thought about implementing a basic feature for handhelds. And I think at least Steam-Deck compatibility would be nice.
However, as I don't have a Steam-Deck at hand, perhaps you can help me out a little so that I can better understand the problems mentioned. Can you name the programs including their versions that you use to emulate DOS on your handheld. If you could, please also send me some screenshots of the said setting modes. Maybe we can figure something out

Re: Foray in the Forest

Posted: Thu Jul 11, 2024 11:29
by K1n9_Duk3
clump wrote: Wed Jul 10, 2024 7:42 I’m stuck at menu confirmations where it’s required to press Y to continue. No button on the Deck works by default (which is not a surprise), but not even remapping some of the buttons to keyboard key Y works.
First, this is a DOS game. I can try to help, but debugging your weirdo handheld devices is not my job, especially since I don't own one myself. But I can tell you how the menu code in Foray in the Forest works.

If you set the controls to joystick #1 or joystick #2, then pressing button 0 on the joystick (the jump button) will count as pressing Y during the control panel confirmation dialogs (green text). If the game has detected a mouse, then clicking the left mouse button will also count as pressing Y during these prompts.

This does not work for the quicksave/quickload confirmation windows in-game (black text on white background). But you can get around that problem by disabling the confirmation for all three settings. Select CONFIGURE and then OPTIONS and set PAY-TO-SAVE, QUICKLOAD and QUICKSAVE to AUTO.

The keyboard input is processed at the lowest level possible on a DOS machine. That means keys are recognized by their scan code, not by the letter they produce. This is a potential problem, since the game is programmed for the US "QWERTY" keyboard layout. Other keyboard layouts may switch keys around. On German "QWERTZ" keyboards, for example, the Y and Z keys are swapped compared to the US layout, so I have to press Z on my keyboard to confirm. I've had to do this for more than 30 years now, so it's not new to me, but it can be a problem for someone who has never played these games before. French "AZERTY" keyboards are even weirder.

This means that if your device is set to a non-US language, mapping a button to Y might not produce the scan code for the US Y key in DOSBox and FITF won't be able to see that you tried to press Y. You should be able to test this by remapping one of the keys in FitF or by saving a game (on the world map, so you won't need to confirm to pay a life for saving) and pressing the button you wanted to use as the Y key. If the assigned key isn't Y or it doesn't type a Y into the name field, then the mapping is wrong. This is of course assuming that you haven't also mapped the same button to Enter or Escape, which could potentially exit from the text input before the game could process the Y key.

That is all I can say. For further help, you should really contact the tech support team for your device and/or the DOS emulator you are running on it.

Re: Foray in the Forest

Posted: Mon Jul 15, 2024 22:17
by clump
Nisaba wrote: Wed Jul 10, 2024 11:20 Maybe you'll wait a bit longer to tell all your friends about Foray in the Forest, as we're currently working on an update that will bring tons of improvements! It's really worth waiting for the update as we've put a lots and lots of time and love into the rework. I truly think it's way better than the initial version of the game. We are now in the final phase of development and will be pushing the update hopefully sometime soonish.
Allright, I will wait then! Now I just wonder if I should stop with my playthrough and wait too. Haven't encountered any significant problems yet, but the update sounds juicy, so I'll probably wait for a while.
Nisaba wrote: Wed Jul 10, 2024 11:20 Regarding the problems with your Steam Deck: I was able to fix a few things for my own handhelds with some extra code. I have even thought about implementing a basic feature for handhelds. And I think at least Steam-Deck compatibility would be nice.
However, as I don't have a Steam-Deck at hand, perhaps you can help me out a little so that I can better understand the problems mentioned. Can you name the programs including their versions that you use to emulate DOS on your handheld. If you could, please also send me some screenshots of the said setting modes. Maybe we can figure something out
Thanks! But somehow, the problem solved itself. Suddenly, the remapping of keys works, only thing I've done was not running the RetroArch emulator for a while, and in the meantime Steam OS and maybe even the emulator updated itself. Probably was just some stupid bug. Sorry for bothering you with it.
K1n9_Duk3 wrote: Thu Jul 11, 2024 11:29 This does not work for the quicksave/quickload confirmation windows in-game (black text on white background). But you can get around that problem by disabling the confirmation for all three settings. Select CONFIGURE and then OPTIONS and set PAY-TO-SAVE, QUICKLOAD and QUICKSAVE to AUTO.
Thank you for elaborating! As I already replied to Nisaba, the problem solved itself without my direct input. Now even mapping quickload/save/pay-to-save to any button I want works! I'm sorry you had to kill time with me...
K1n9_Duk3 wrote: Thu Jul 11, 2024 11:29 On German "QWERTZ" keyboards, for example, the Y and Z keys are swapped compared to the US layout, so I have to press Z on my keyboard to confirm. I've had to do this for more than 30 years now, so it's not new to me, but it can be a problem for someone who has never played these games before. French "AZERTY" keyboards are even weirder.
Haha, yeah, I know this QWERTZ vs QWERTY issue very well for more than 30 years of gaming too! We use QWERTZ layout as a basis for national layout in my mother language of Czech, probably because Germany is our neighbour. So this will not confuse us! :mort