Here is where to post about the latest Commander Keen fangame or modification you've finished, a new website you've made, or another Keen-related creation.
szemi wrote:I also love Keen 7-9. But I don't understand something: I thought if in Keen 9 you shoot Mortimer 25 times(am i right?), the game ends.
it was too difficult to deal with a shockshund that could kill you as well as make you lose if you killed it.
Mortimer has 30hp, then every hit after that will stun him for a small period of time.
anyway, i feel that should we try to make a BOTB community mod, people will have to be limited to 2 or 3 tilesets each due to level and creativity restraints of having to deal with so many different groups.
StupidBunny wrote:
kuliwil wrote:I wish that oa;fdjgnae;ogubneaogiearh;igbnerfgoajfsgoefnh
Current state of BOTB: Adored by mil- thou- lots of people. Fully compelted and released and possibly facing a re-release. Known far outside the community.
Current state of CKCM: fragmented, with incredible effort in it needing only people to start levelling. Known by six people. Not touched for a year.
It's literally a crime that this happened.
What you really need, not what you think you ought to want.
Commander Keen Community Mod. The fancy Keen 1 mod led by Spleen which has been patched to death, most stuff was coded from scratch, awesome tiles were made, and eventually it died. It's a shame, but at least I still have a chance to make my Keen 1 mod noteworthy.
Nospike wrote:Commander Keen Community Mod. The fancy Keen 1 mod led by Spleen which has been patched to death, most stuff was coded from scratch, awesome tiles were made, and eventually it died. It's a shame....