Commander Keen 1 - Fase 01 Reinterpretation

This is where you can post your Commander Keen related stories, artwork, or other stuff that is related to Commander Keen but otherwise doesn't belong in another forum.
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pakesinho
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Commander Keen 1 - Fase 01 Reinterpretation

Post by pakesinho »

Hello everyone, I’m from Brazil and I don’t understand English very well. My fan art is meant to modernize the first game, making paths less repetitive and some items mandatory to pass a level. In the first one, it would be the Raygun and the Pogo inside the cave. The items would be to complete the level 100%, like collectibles to unlock things or have something extra to do. I hope Bethesda someday values Keen.
pakesinho
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Re: Commander Keen 1 - Fase 01 Reinterpretation

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Last edited by pakesinho on Sat Dec 13, 2025 12:20, edited 1 time in total.
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Re: Commander Keen 1 - Fase 01 Reinterpretation

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Last edited by pakesinho on Sat Dec 13, 2025 12:22, edited 2 times in total.
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Re: Commander Keen 1 - Fase 01 Reinterpretation

Post by pakesinho »

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Last edited by pakesinho on Sat Dec 13, 2025 12:19, edited 1 time in total.
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Re: Commander Keen 1 - Fase 01 Reinterpretation

Post by pakesinho »

The Raygun wouldn't have more bullets, but it could fire about 3-5 projectiles faster and then would have a reload time. The enemies wouldn't stay still forever; they would have a brief time before they start moving again.
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Snortimer
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Re: Commander Keen 1 - Fase 01 Reinterpretation

Post by Snortimer »

Interesting. I kind of like the idea of having different types of Yorps, although why have a "Danger Yorp" when Gargs exist?

What are you using to make this? Is this just screenshot mockups right now, or do you have an actual demo?
Member since at least 1998 with... ah... some long absences. I was even a moderator at one point. I'll probably keep coming back here and there as long as this place still exists.
pakesinho
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Re: Commander Keen 1 - Fase 01 Reinterpretation

Post by pakesinho »

Hi Snortimer!
The 'Danger Yorps' is just conceptual for a variation really; the Gargs behave differently from the Yorps, like when they charge at the character, but that’s about it, just for a concept. I just reinterpreted it by drawing phase 1, removed the repetitive parts, turned the setting into something that already tells the story of where he’s passing through, just to learn the mechanics and leaving 2 mandatory items in it to get through, which are the Raygun and the Pogo-Stick. About the 'Demo,' my PC is in bad shape, I can only work on the art really, unfortunately.
pakesinho
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Re: Commander Keen 1 - Fase 01 Reinterpretation

Post by pakesinho »

Let's forget the idea of 'Danger Yorp' for now, I didn't like it much myself when I made it XD. The yellow ones can jump high, but the idea is that they annoy Keen in the stages by getting in his way, just like the others. The light blue Yorp has taken a product from the cooling machine, so when it touches Keen it will paralyze him for a while. The books that Keen picks up will tell stories specifically about the Vorticons' stages. There will be signs with a V, power poles with platforms on the wires that become solid for a while, the frozen floors are from a cooling machine, and the idea is that McMire manipulated the Vorticons by giving them technology.
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