Commander Keen 6: best ways to solve Bloogton Tower with Impossible Bullet
Posted: Wed Apr 29, 2026 16:11
Weirdly. the vertical shaft for the moving platforms from the very beginning is connected with one more gap above, so that a single Impossible Bullet jump from the beginning of this level enables going to almost the very top of the level, with only Red gem door and closed bridge remaining until the end of level with Rocket Keycard
(Also the red gem can be obtained by Impossible Bullet at the bottom-left corner - with green gem obtainable normally).
What are the best balances between spent bullets and avoided long walks could you get in this level? Excluding usage of clipping errors to jump through the walls to go into the rocket-keycard room without opening the red gem door and bridge)
(Also the red gem can be obtained by Impossible Bullet at the bottom-left corner - with green gem obtainable normally).
What are the best balances between spent bullets and avoided long walks could you get in this level? Excluding usage of clipping errors to jump through the walls to go into the rocket-keycard room without opening the red gem door and bridge)