I've uploaded a few .zip files. The first contains everything you need to play the game (including a readme that contains the commands - read it first!). The second contains the source for those interested in building the game themselves (you will need to obtain a copy of Borland C++ builder... I used v 5.0, but earlier versions may work too. Version 5.5 will not work).
The extra player sprites (over 300 of them!) and most of the maps were created by Ceilick. He also did lots of bug testing in 4-player games over LAN with his friends. I probably would have left the project as an unfinished demo if he hadn't supplied all of the game data. Big thanks, Ceilick!
The PCKF IRC Channel (Mink, Genius314, CKeen, TerminILL, Spleen, PandoricaShark, Tulip, and others...) helped out by making maps, testing the game and being supportive of its development (the latter for which I am most appreciative

The game's foundation is built on the code present in the original keen (and Wolf3D) games, so the engine and the game mechanics are near 100% authentic. Most of what I created was just glue and polish to make it playable. I made extensive use of Andy Durdin's Keen 4 reverse engineering project (which was very well-formatted and extremely precise) as well as the modkeen program for importing the data.
There may still be a few issues with the game. First of all, the game is designed for LAN play (it is peer-to-peer, not server-client), and it performs pretty decently (very little to no lag, maybe 5% of the games fail to start for some reason). You CAN play it over the internet using DOSBox IPX tunneling, but the game will probably not be playable for 4 players if they are scattered all over the globe. Three players in two continents might be alright. There was also an issue some time ago where the game would stop all the traffic on a home network; I think that's been sorted out. There might also be other little bugs here and there. If you see them, let me know, and I'll try and sort it out for a later release in a month or so.
Enjoy !

Update (2011-07-04): A few bug fixes. Demos and config not compatible with older versions. YANG works with netkeen.
Update (2011-05-15): 4 more player sprites, a bunch more maps, some extra options. Not compatible with older version.
Download Game
Download Modding Package