Owh Sorry, I didn't notice!wiivn wrote:I noticed it too. That's why he was working so hard on it.GARGapplesauce wrote:And isn't PARAMULTART written in the background of "Keen doesn't consider this a level" anyhow?
Also in one of the levels, VBB.
Dead in the Desert Community Levelpack
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The first level I played was the first one I submitted
Edit: When I beat The Love Shack (which should be Sonichu and Rosechu's Luv Shack ) The Keen Flag doesn't appear on the map, and you can re-enter the level again and again. It doesn't look like it was blocking the path to anything necessary, though.
Edit: When I beat The Love Shack (which should be Sonichu and Rosechu's Luv Shack ) The Keen Flag doesn't appear on the map, and you can re-enter the level again and again. It doesn't look like it was blocking the path to anything necessary, though.
"I don't trust players. Not one bit." - Levellass
Wiivn, please remember that we tried to avoid altering people's submissions as much as possible. We fixed any easy bugs we found, but many things we just left the way they were to respect the original creator, even if the level quality wasn't that great. It seems that a lot of the levels were not playtested very well before being submitted to us, either. As for the world map and other stuff, the bugs there are just a result of rushing to get this released in time for Christmas.
The reason for this is because we replaced the high scores with your level in order to include it. Because of that, things don't work perfectly. You'll also notice that when the high scores screen plays, it ends up being your level. As for the name, you do realize that we can't have level names that long? Also, can I ask why every door links one tile higher than normal in that level? Even still, I had some fun trying to solve that cruel level.The Keen Flag doesn't appear on the map, and you can re-enter the level again and again
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You put the full name on the level entry text for World Between Worlds and shortened it for the in-level name, why not do the same in this instance?Gridlock wrote:As for the name, you do realize that we can't have level names that long?
Because it was the second galaxy map I ever madeGridlock wrote:Also, can I ask why every door links one tile higher than normal in that level?
also some of the thrusting floor spikes don't go up all the way, lol.
Here are my guesses for who authored the levels I've seen so far:
The impossible factory: Tulip (I know you're a Keenrush fanboy, Tulip! )
Sandipstick: GARGapplesauce
Switches and Btches: Gridlock? I still haven't completed it yet because of this weird platform puzzle, but it seems well designed and free of any tile errors.
Warm Sand: Keenfan. This level is easy and has no enemies in it, probably because they used too many background and foreground tiles to have room for sprite tiles, so I'm going to guess it's this new guy I never heard of.
"I don't trust players. Not one bit." - Levellass
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The only clever thing in this bitchin' level is the part with the moving platforms and switches. Credit given. Everything else is just garg for filling the rest of the level. The level feels empty. It's far away from being "free of any tile errors". And the worst part - where you can't see what you're doing. Who thought this would be "clever"? Whoever design this is a bitch .VikingBoyBilly wrote:Switches and Btches: Gridlock? I still haven't completed it yet because of this weird platform puzzle, but it seems well designed and free of any tile errors.
One unique level that looks cool and it's empty...VikingBoyBilly wrote:Warm Sand: Keenfan. This level is easy and has no enemies in it, probably because they used too many background and foreground tiles to have room for sprite tiles, so I'm going to guess it's this new guy I never heard of.
Well done everyone.
The world map name was funny, and surprise; the original name "Calidune" wasn't a pun on "California", but "Calid" (although I'm sure that's where California got it's name). Well played.
So far I've only completed the surface levels, my favorites being "Switches and Btiches", and "Warm Sands".
Lemm, I presume, is responsible for the first. It is genius, especially the hidden part. It took me one death to realize what was going on and I was really blown away by the cleverness of it.
Mink, I'm guessing, is responsible for the second. It's work of art, and I imagine that's why it took so long/there aren't any enemies or points.
Edit: Missed one surface level, which I actually like a lot, especially since out of all the levels I've played thus far, it most resembles my own style. The Hydro Pumping Station is great, Mr. M.
The world map name was funny, and surprise; the original name "Calidune" wasn't a pun on "California", but "Calid" (although I'm sure that's where California got it's name). Well played.
So far I've only completed the surface levels, my favorites being "Switches and Btiches", and "Warm Sands".
Lemm, I presume, is responsible for the first. It is genius, especially the hidden part. It took me one death to realize what was going on and I was really blown away by the cleverness of it.
Mink, I'm guessing, is responsible for the second. It's work of art, and I imagine that's why it took so long/there aren't any enemies or points.
Edit: Missed one surface level, which I actually like a lot, especially since out of all the levels I've played thus far, it most resembles my own style. The Hydro Pumping Station is great, Mr. M.
Nope, completely wrong. Mine ist pretty cool and features two switch puzzles.VikingBoyBilly wrote:Warm Sand: Keenfan. This level is easy and has no enemies in it, probably because they used too many background and foreground tiles to have room for sprite tiles, so I'm going to guess it's this new guy I never heard of.
I'm sick of armani sunglases
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