Now that it is no longer April Fools, I'd like to announce I'm resuming development for Sign of the Vool!
I know I've had a number of false starts the last few years, but this is going to be the final push. I've finished a number of other personal projects recently and this taking top priority.
Right now I'm setting my objectives low, with the intention of releasing a 6 level demo featuring all content developed so far. If I get to the point where the demo is more or less ready but the development process has been smooth and enjoyable, I may withhold it and just finish the whole mod.
Essentially, the development philosophy will be "just get it done" and put aside my perfectionism and attempted grandeur.
What does that mean right now?
1. I'm getting the foreground tiles I've made years ago finished off so that they are useable for level design. Thanks Nisaba for giving me a hand with this! I may or may not spend time developing additional tiles.
2. I've started sketching and implementing levels. Nothing playable yet, but the bones are taking shape. The focus will be on giving a well rounded look at the environments planned for the mod.
3. Most of the enemies are animated and some have been programmed by Lemm. I'll be working with him to get all enemies that have been animated fully implemented. Originally I had intended for a larger cast of creatures but this is unlikely.
4. I am in sore need of background tiles for this mod, particularly for the outdoors. I may design these myself (my skills are unbelievably rusty), but I thought I'd ask if anyone is interested in a contributing role.
Hopefully I'll have updates later this month!