Where Is Everybody?

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Levellass
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Where Is Everybody?

Post by Levellass » Sat Nov 24, 2012 23:51

The mod, not the question :p

I've been keeping this on the back burner while Valentine's Keen was being done, but now things are wrapping up I can ramp up my work on it. Currently it differs from Para's work mostly in patches. Like this patch I thought people might like: http://www.youtube.com/watch?v=JixZEIAxy3Y&feature=plcp

Also, para, your song 'Grave' is 40Kb in size, that poses... difficulties in using it with many levels. Is there are version that is a more manageable size? I want to use all your music.

Hoping for a release next year sometime.
Last edited by Levellass on Sun Nov 25, 2012 3:03, edited 1 time in total.
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Post by Boreas249 » Sun Nov 25, 2012 0:08

IMMA FIRIN' MAH NEURAL CANNON!!!

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Post by Benvolio » Sun Nov 25, 2012 0:40

this is neat. hey it doesnt deplete ammo, is that intentional??? i suppose a lot of classic games had an infinite basic weapon. There's fun to be had in designing a game around the more 'fluid' ammo consumption of an automatic weapon (eg the 'gasoline' in Thwarting Mort). Keep this idea on the front burner!

Edit: hey you watch Vihart's vids, this makes you cool like me!

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Post by Levellass » Sun Nov 25, 2012 3:05

ViHart is a lousy Tau-lover, but she's not so bad.


The patch can be made to use ammo, which it does at an incredible rate. (Fortunately the F10-F cheat will give you about 50 minutes'' worth of constant firing, so the player can cheat themselves into a LOT of ammo.)

The flamethrower must also be found; at the game start Keen can't shoot at all, even to make the click sound until he picks it up.
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Post by Keening_Product » Sun Nov 25, 2012 3:58

Levellass wrote:The flamethrower must also be found; at the game start Keen can't shoot at all, even to make the click sound until he picks it up.
Neat trick!


Only in America would an eight year old know how to operate a machine gun. Then again... Keen's no ordinary kid. (Also, Kony's kids might also disagree with that statement.)
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Post by Eros » Sun Nov 25, 2012 16:03

for a flamethrower, it just needs to end x tiles in front of keen, instead of going to the closest target.

i suggest 3-5 tiles in distance, depending on difficulty (if possible)
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Post by Levellass » Mon Nov 26, 2012 2:19

It already does, the shots don't go forever but smash and stop. What's going to happen is they won't move so fast and will drift rather than move in a straight line, like real flames do. They'll also hopefully be randomized to last a random length of time.
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Post by Keening_Product » Mon Nov 26, 2012 12:05

Levellass wrote:It already does, the shots don't go forever but smash and stop. What's going to happen is they won't move so fast and will drift rather than move in a straight line, like real flames do. They'll also hopefully be randomized to last a random length of time.
Will Keen be able to run into them? And if so, what will happen?
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Post by Scarlet » Tue Nov 27, 2012 5:35

This is nuts and in a good way lol. Slightly reminds me of those old classic duke nukems actually heh.


In all honesty though, I imagine just how unfair it would be to get that in netkeen heh.
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Post by Levellass » Tue Nov 27, 2012 20:20

Will Keen be able to run into them? And if so, what will happen?

First poll: Should Keen be able to flamethrower himself and burn himself to a cinder? (This would be especially easy to do if shooting down while falling.)

Second poll: What is the name of Keen's home town?



In the meantime, I have invented a more erratic version of the patch, closer to my final goal of a falmethrower: http://www.youtube.com/watch?v=k-J37Be3 ... e=youtu.be
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Post by StupidBunny » Tue Nov 27, 2012 20:38

That is pretty badass. I think given the way it operates in that video at least it wouldn't be too unfair if the balls of flame killed Keen when he touched them. At the same time doing that might slow down the gameplay a bit since you'd have to wait sometimes for the fireballs to disperse so that's a consideration to take into account.

As for Keen's hometown...

*Arlen, TX
*Ravendale, CA
*Thurmondville, SC
*Lafayette, CA (because I'm from there! :D )
*Clearfield, WI (anywhere in Wisconsin would make sense since he has a Packers helmet)
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Post by Paramultart » Wed Nov 28, 2012 0:13

Levellass wrote: In the meantime, I have invented a more erratic version of the patch, closer to my final goal of a falmethrower: http://www.youtube.com/watch?v=k-J37Be3 ... e=youtu.be
Nice patching!
Can't wait to see it in action after the enemy's "health" has been increased.

I hope I find more time to help with this project... Glad to see it's still in queue. :)
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Post by Levellass » Wed Nov 28, 2012 10:41

Yeah, I've been keeping it on the back burner for some time, doing odd bits now and then, but now I can start to focus on it. (Now about that song...?)

Sadly the enemy health patch has proven a real sod to implement; I may have to abandon it. I have some standbys though, the flamethrower must be found, so Keen will need to do some levels defenseless. It also uses a lot of ammo so the player will either have to be smart in shooting or smart in staying out of the way to survive. (especially on hard difficulty which I am intending to make darn hard indeed.)

The enemies look to be few in number but hard to deal with, unlike Valentines Keen where they are plentiful and easy to deal with. I also want to make some explode, does anyone have any idea for what a barrel of toxic waste might look like? I have the explosion sprites set up already.
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Post by Benvolio » Wed Nov 28, 2012 11:02

maybe it might look like this:
Image

except with this symbol on it Image

or not..

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Post by Flaose » Wed Nov 28, 2012 18:26

Also, it should be red. Red barrels explode.
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