Martinez McMeyer 1: Cybernetic Dream

Here is where to post about the latest Commander Keen fangame or modification you've finished, a new website you've made, or another Keen-related creation.
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szemi
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Martinez McMeyer 1: Cybernetic Dream

Post by szemi » Thu Dec 20, 2012 19:06

And here's the ultimate version! :)

Get it here: https://dl.dropbox.com/u/4975825/Mart1.zip


Features:

- "Episode One: Cybernetic Dream" sign is changed to Keen 1-3ish style
- 2 new enemies: a polar bear and a seal
- the previews are from episode 2 & 3
- the story is slightly rewritten
- the exit door is snowy
- secret level amount is 1
- level amount is 16
- for Martinez the world map starting point is near the Miracle Machine
- the white clouds have been removed
- the "Decompressing graphics, this may take some time..." has been removed from the loading screen
- the teleporting to the secret level problem has been resolved
- the 2 teleporting places has been fixed

I think that's all. Now have fun playing! :)
Last edited by szemi on Fri Dec 21, 2012 15:58, edited 1 time in total.

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Nospike
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Post by Nospike » Thu Dec 20, 2012 20:19

Why is keen1.exe not included anymore? Including keens 2, 3, 5 and 6 is illegal, but not keens 1 and 4.
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Post by szemi » Thu Dec 20, 2012 21:05

Nospike wrote:Why is keen1.exe not included anymore? Including keens 2, 3, 5 and 6 is illegal, but not keens 1 and 4.
I know, but I removed despite of this.

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Post by Levellass » Thu Dec 20, 2012 23:30

Why is keen1.exe not included anymore? Including keens 2, 3, 5 and 6 is illegal, but not keens 1 and 4.
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Post by StupidBunny » Fri Dec 21, 2012 5:56

szemi wrote:
Nospike wrote:Why is keen1.exe not included anymore? Including keens 2, 3, 5 and 6 is illegal, but not keens 1 and 4.
I know, but I removed despite of this.
Becaaaaauuuuuuuse...?
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Post by Scarlet » Fri Dec 21, 2012 7:11

StupidBunny wrote:
szemi wrote:
Nospike wrote:Why is keen1.exe not included anymore? Including keens 2, 3, 5 and 6 is illegal, but not keens 1 and 4.
I know, but I removed despite of this.
Becaaaaauuuuuuuse...?
Because he did! :dopefish
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szemi
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Post by szemi » Fri Dec 21, 2012 8:39

And just because I've removed Keen1.exe, it's such a big problem? Seriously, you should be happy instead of complaining because of the lack of Keen1.exe, which is a minor problem in my opinion.


@Levellass: False, moreover a question: Is that a problem if I respect the copyright?

@StupidBunny: I think you have Keen1.exe, so don't complain anymore, go and copy your Keen1.exe to the mod folder to play.

@Scarlet: I did, so theme's closed.

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Post by Grimson » Fri Dec 21, 2012 8:53

szemi wrote:And just because I've removed Keen1.exe, it's such a big problem? Seriously, you should be happy instead of complaining because of the lack of Keen1.exe, which is a minor problem in my opinion.
Minor? You can't play the mod without the exe. :confused
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Post by szemi » Fri Dec 21, 2012 9:15

Grimson wrote:
szemi wrote:And just because I've removed Keen1.exe, it's such a big problem? Seriously, you should be happy instead of complaining because of the lack of Keen1.exe, which is a minor problem in my opinion.
Minor? You can't play the mod without the exe. :confused
But if you have already downloaded Keen1, you can copy Keen1.exe to the mod folder to play.

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Post by StupidBunny » Fri Dec 21, 2012 13:15

All we're saying is that it's very strange that you didn't include it. Of course we can copy and paste it ourselves, but what reason did you have for not including it in the first place? My best guess is that you thought that including Keen1.exe was illegal (which it definitely isn't, since Keen 1 is emphatically shareware) and chose not to include it for that reason. Beyond that I can't come up with any thought process that would have led to you not including it.

I'd suggest you reupload it with the .exe file, but trying to argue things like this with you is usually an uphill battle and it honestly is a fairly minor point anyway. I'll give the mod a try.
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Post by szemi » Fri Dec 21, 2012 15:58

The download link has been updated! Keen1.exe is included again.

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Post by Levellass » Sat Dec 22, 2012 2:34

szemi wrote:The download link has been updated! Keen1.exe is included again.
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Post by Flaose » Sat Dec 22, 2012 2:36

Theme's closed.

Erm, no, I mean, also uploaded on the wiki: http://www.shikadi.net/wiki/files/Mods/ ... -12-20.zip
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Post by VikingBoyBilly » Sat Dec 22, 2012 16:55

Ultimate Version? I shall play through this one with a critical eye and a notepad at hand :mort
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Post by Nospike » Sat Dec 22, 2012 18:31

Today I gave this mod a quick playthrough. It's fairly decent, I loved the graphics - they're marvelous. Especially the point items and tiles. The fries remind me of Prehistoric 2 :) Anyone wanna make a mod with huge 4-tile pickups?
However, the game itself seemed way too easy. I never experienced a lack of ammo or ran out of lives. You should probably put less point items and less ammo in your levels next time, and more killing enemies. The actual enemies weren't bad (I really liked the ice foobs), shame they behaved almost the same as the original versions. I didn't know that though, and it was sort of hard to tell which enemies kill you and which don't. The garg replacements (seals probably?) caught me by surprise since they looked relatively harmless.
Overall, this is a pretty good mod at least for me. Keep up the good work and good luck in your future projects. :)
It just might be done someday. The chance is always there.

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