Yes I work my way up. I also try to never use in-level saving in a game. Sometimes I will find myself reaching specific areas of a level that I'm not sure what to do and I die everytime. Instead of starting the level over 50+ times, I will use the in-level saving to work on the section of the level and figure it out. Once I am confident I can do it, then I will purposely die and start the level over to beat it correctly. I never used in-level saving on easy in either game (other then what I previously mentioned). I did several times on normal. I can't remember off the top of my head exactly when.Nisaba wrote: ↑Mon Sep 21, 2020 17:18oh, that's interesting. did you manage to beat the game with or without a lot of saving and loading? pls give a little more insights. If I remember correctly you start playing mods at easy difficulty and work your way up, right?Syllypryde wrote: ↑Mon Sep 21, 2020 13:09 I've beaten Keen58 and Keen59 and easy and normal. I've never been able to get very far on hard on either game.
Like I said on the previous post, I couldn't get very far on hard on either game. On Keen 58 I beat Boom St., Crashed Ship, Wreck City, and Abandoned Tower on hard. When I got to The Vault I kept running out of ammo and couldn't beat it, even when I started the game over to try and use less ammo in the previous levels. On Keen 59, I beat Mushroom Mines, Tunnel Network, Cave of Secrets, and Cave of Illusions on hard. When I got to Understream and Crystal Wonderland! I couldn't get past either one, even when I decided to abandon a lot of the points in the underwater areas.
Some might think playing on easy is cheating in a way. When most of you play a new mod you start on normal and hard, you guys are going at the game blind. By the time I get to normal and then hard I already know the workings of the level, especially where most (sometimes all) the secrets are. The only thing that is new is the added enemies.
On Atroxian Realm I had an added advantage because I helped Gridlock playtest it. So I already knew where all the secret areas were, where most of the hyperstars were likely going to be placed. The in game storytelling, tweaked levels like Hornet Hive and the Boss battle were the only new things to me when I played the original official release. In fact, I actually still have the Alpha copy of the game Gridlock sent me to playtest. I still have it on my computer.