Commander Keen in ... "Keen Meets the Meats"

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szemi
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Commander Keen in ... "Keen Meets the Meats"

Post by szemi » Sat Sep 21, 2013 23:01

With Levellass and troublesomekeen we will make it! :) (Keen 10... duh >.>)

Story: Done I think.
Platforms: we already have the ideas for various designs
Enemies: about 1-2 (or 3) are done so far, but we have to plan the others out as well

Keen will use meatballs to humiliate enemies and use chicken nuggets for throwing the boss, which will be an evil butcher.


That's all for now. :)
Yeah, piece of cake!

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Post by Paramultart » Sat Sep 21, 2013 23:34

What? Szemi, I've always supported your mods... but please... step away from this project.




... To focus on more Martinez sequels, of course.
"Father Mabeuf was surveying his plants"

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Post by szemi » Sat Sep 21, 2013 23:42

Paramultart wrote:What? Szemi, I've always supported your mods... but please... step away from this project.




... To focus on more Martinez sequels, of course.
1. I won't step away, because we already started to working on this mod. Besides, with Levellass we started it on the 17th September as I counted. :)
2. No worries, I'll continue Martinez after this mod.
Yeah, piece of cake!

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Post by DoomJedi » Sun Sep 22, 2013 5:48

I like the meaty stuff :)
Good luck with the project.
Not all projects need to be too serious.

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Post by Nospike » Sun Sep 22, 2013 7:01

Oh gosh, Lass + troublesomekeen + Szemi packed into one mod of brutal awesomeness! I can't wait! :drool
It just might be done someday. The chance is always there.

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Post by troublesomekeen » Sun Sep 22, 2013 7:23

Nospike wrote:Oh gosh, Lass + troublesomekeen + Szemi packed into one mod of brutal awesomeness! I can't wait!
Except I just tried a bit of spriting tonight and became terribly disheartened at how bad I am. Troublesome indeed...
Why does everyone else's pixels sit so well?
:dead
Image
Commander Keen in... Canteloupe Quest!

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Post by DoomJedi » Sun Sep 22, 2013 9:32

I love making bloody/fleshy/butcher things and gibs...if you need art help - you can try asking :)

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Post by szemi » Sun Sep 22, 2013 10:59

DoomJedi wrote:I love making bloody/fleshy/butcher things and gibs...if you need art help - you can try asking :)
You are welcome to help as well, man. :)
Yeah, piece of cake!

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Post by DoomJedi » Sun Sep 22, 2013 11:04

Food and meat and blood in one project....sounds cool. Is it based on Galaxy or Vorticons? Which Keen?

So, what do you need? Pickups, enemies, scenery?

I can even try to make some spritesets, though have zero experience in making Keen-related tilesets...I'm better with pickups, sprites, small scenery....even enemies.

So, what's the theme, the needed style/mood? Food, or more bloody/scary, butcher feels with meat and blood?

I need to know sprite sizes and such....maybe even to see a spriteset...

Have some free days coming, and I have nothing to do but watching bunch of "Breaking Dad" series a day till I feel I'm cooking meth even when making tea....

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Post by Captainkeen » Sun Sep 22, 2013 11:41

This is gonna be keen dreams is it not? Am I not unmistaken?

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Post by szemi » Sun Sep 22, 2013 11:46

Yup, Keen Dreams mod.
Yeah, piece of cake!

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Post by DoomJedi » Sun Sep 22, 2013 15:24

Ok :) Less fond of that engine, but can be fun.

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Post by Paramultart » Sun Sep 22, 2013 21:35

troublesomekeen wrote:
Nospike wrote:Oh gosh, Lass + troublesomekeen + Szemi packed into one mod of brutal awesomeness! I can't wait!
Except I just tried a bit of spriting tonight and became terribly disheartened at how bad I am. Troublesome indeed...
Why does everyone else's pixels sit so well?
:dead
How much work is done on the mod? I'm willing to give it a whirl if there's room for me.
"Father Mabeuf was surveying his plants"

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Post by Levellass » Mon Sep 23, 2013 11:35

The mod's only just starting, I'm gearing up my patching knowledge of dreams so that more varied enemies (And possibly new types of enemy) can be implemented.

If others are going to sprite that takes a burden off of me! Patching is my forte.
What you really need, not what you think you ought to want.

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Post by DoomJedi » Mon Sep 23, 2013 12:07

I lack some clear list/vision of sprites needed for this mod. Clear - doesn't mean over-detailed, as I love tasks where I can use my creativity and imagination to fill in the void. But some general item direction/theme/description can do. Maybe not item list -but sort of items we're going for - and how many places for scenery/enemies are left.

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