Original Topic
I originally started this patchwork levelpack last year. The goal was to assemble 18 Keen 6 levels by piecing together small level chunks contributed by the community.
Anyway, I got lazy and stopped at two. I'm releasing it for Keen day 2014 before I forget.
Thank you to everyone who contributed and fucl you to every one who said he would but didn't.
Enjoy!
https://dl.dropboxusercontent.com/u/378 ... ar2014.zip
PCKF Keen 6 Patchwork LevelPair
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Re: PCKF Keen 6 Patchwork LevelPair
lemm wrote:...and fucl you to every one who said he would but didn't.
"Father Mabeuf was surveying his plants"
This is neat. Though I obviously must be losing my keening edge since I couldn't remember the name orbatrix for the creature question (maybe you could include the patch that skips that?).
Unfortunately, there is a "No free spots in tilearray" crash while you are inside section 5 (wiivn) of the manufacturing level if you go to the bottom left of that section.
Also, it looks like someone forgot to put in a red gem and a green door, making my door on the bottom right absolutely pointless. Oh well.
Unfortunately, there is a "No free spots in tilearray" crash while you are inside section 5 (wiivn) of the manufacturing level if you go to the bottom left of that section.
Also, it looks like someone forgot to put in a red gem and a green door, making my door on the bottom right absolutely pointless. Oh well.
Armageddon Begins Again. The Alphamatic has arrived.
Atroxian Realm: viewtopic.php?f=4&t=3536
The Alphamatic: viewtopic.php?f=4&t=4086
Fleexy wrote:I might add a level analysis wizard to Abiathar to help stop things like this. Maybe also check for broken animations... *opens Visual Studio*
Sir, that would be the platinum seal on that program. We're well aware of the basic limits to Keen (The wiki has a patch page dealing with errors.) and it'd be nice to spot them before the game goes bonkers.
What you really need, not what you think you ought to want.
I have to say the levels are amazing. It's really interesting to see different parts fit together. The idea worked well and I enjoyed playing it, at least the first level. The second level is crashing somewhere in the middle (after picking up a soda I think) and is much harder. It was and still is an unique and cool idea that, unfortunately, isn't living up to its full potential. Too bad you abandon it. Maybe with the new editor there's hope? And maybe levels with less, but productive people involved per level would work better?