As some of you remember, I tried to implement bitmap backgrounds and as I have been thinking much about that, I decided to draw the first level of Commander Keen 1, with InkScape.
This is an example of what I could do with HQP.
I can make all the tiles invisible and let go the sprites over that bitmap while the player is interacting. What do you think about the idea? It also would allow to create fantastic levels and use isometric floors like in Commander Keen 4-6.
In this technique you are very flexible, because the tiles you see here doesn't have to be of the same style. You can draw them freely.
If you draw these levels, you only have to be careful with the tiles, because even they are not seen, the player still interacts with them. (solid, slippery, etc.)
Please don't ask about engine or physics. You can still post them in other topics of the forum like here:
https://pckf.rigeltechnical.com/viewtopic.php?t=519
I'm always improving the eninge, as some members send me feedbacks all the time. Thanks heaven to those guys. They made CKP very great.
I hope many of you like it and vote for the best idea. I really want to make that project basing on your wishes.
As far I have been implementing the following features and I want to get the rest of them implemented. I'm not sure, if it will be until version 0.3
So far, I have implemented those features:
Original Score Table
Original Story board
Better Controls support. Two Button firing, more button remappings and the possibility that the players speed reacts to an analog joystick
Higher Resolution support
Still missing are:
Mouse support for the menus, like in Keen 4-6 or Dreams
Implementation of OpenGL, for true lighting (Lamps will reflect light)
Gray background which will be changed by a Bitmap in every level. Backgrounds like in Keen 4-6 (HQP)
I'm not sure, if and what I'm really going to implement of those features, because they really weren't voted.
I want to enhance the support for more operating systems before 0.3 and some of those features. When 0.3 is out, I'm going to reveal the plans for 0.4 and also let you vote...
CloneKeenPlus and improved level design (and more...)
Wow! You've already got plans for v0.4?
Well personally, IMKO, as this thing about high quality tiles seems interesting, it still remains Keen 1 engine. Than means no grabbing etc. So that opens a lot space for designers, the possibilities are great, but I'm not gonna use it. I'm more interested in the pointed missing features like mouse and lightening.
Well personally, IMKO, as this thing about high quality tiles seems interesting, it still remains Keen 1 engine. Than means no grabbing etc. So that opens a lot space for designers, the possibilities are great, but I'm not gonna use it. I'm more interested in the pointed missing features like mouse and lightening.
Well, this would really open up some possibilities of improving the Keen 1-3 graphics, especially the isometric view that people liked so much about Galaxy. You could get in trouble with pointitems though, because they are part of the tileset, and get replaced by another part of the tileset.
I also like the lighting idea with openGL.
I also like the lighting idea with openGL.
You crack me up little buddy!
-
- Vorticon Elite
- Posts: 1244
- Joined: Wed Dec 31, 2008 14:44
- Location: Frankfurt - Germany
- Contact:
@Tulip: your point of tiles and items is interesting and surely will bring trouble. I know that. For that problem, I colour key will be required and I have no idea how implement all this together.
I wanted to avoid an extra config-file, but the colour-key has to be saved somewhere.
I think I'm going to avoid that feature and work on OpenGL. It also should help making the game itself faster.
I wanted to avoid an extra config-file, but the colour-key has to be saved somewhere.
I think I'm going to avoid that feature and work on OpenGL. It also should help making the game itself faster.
-
- Vorticon Elite
- Posts: 1244
- Joined: Wed Dec 31, 2008 14:44
- Location: Frankfurt - Germany
- Contact:
Next Update of CKP
I was trying to implement the hq-bitmap feature, but I ran into a lot of problems.
I will rollback that once again.
I need to tie up the source code and pass everything to classes. So please be patient...
I will rollback that once again.
I need to tie up the source code and pass everything to classes. So please be patient...