Commander Genius (CKP) V0.2.9.9
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Commander Genius (CKP) V0.2.9.9
Commander Genius Download
If the download links don't work, try it again later! Sometimes sourceforge.net needs more time to get the files onto their servers.
If you find more bugs, and you have suggestions, go to one of the two new trackers that you can see in the download page.
http://clonekeenplus.sourceforge.net/
have a lot of fun!
If the download links don't work, try it again later! Sometimes sourceforge.net needs more time to get the files onto their servers.
If you find more bugs, and you have suggestions, go to one of the two new trackers that you can see in the download page.
http://clonekeenplus.sourceforge.net/
have a lot of fun!
Last edited by gerstrong on Fri Jul 10, 2009 15:39, edited 12 times in total.
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Look, 0.2.8 is a testing version and all versions are beta.
0.2.8 has still a lot of problems. So that's the reason, I'm calling it testing in the package. PLease use 0.2.7.4 if you have problem with that version.
About save/load I didn't know that there was a problem. I'm going to check and fix it.
I'm already fixing a lot of bugs.
Version 0.3 is coming out soon and it will be a special version because that one must be stable. So please continue reporting bugs.
0.2.8 has still a lot of problems. So that's the reason, I'm calling it testing in the package. PLease use 0.2.7.4 if you have problem with that version.
About save/load I didn't know that there was a problem. I'm going to check and fix it.
I'm already fixing a lot of bugs.
Version 0.3 is coming out soon and it will be a special version because that one must be stable. So please continue reporting bugs.
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That may be, but the last version is a bit smaller than the previous ones.
Since Mingw32 released an update I'm using now, the compiled exe got very huge. It works however without problems, but I also don't understand why.
If you check out the linux versions, they are a lot smaller. I suspect that it has to do with the linked ogg library. However I still have to check that closer.
UPDATE: Commander Genius v 0.2.9 has been released this time with OpenGL! Try it out, while it's hot!
I often test the Windows version on my machine, as I also did it with that one, but Murphy is always against me . So if there are any problems running it, or that it crashes somewhere, let me know. I'll fix it as soon as possible. As some of you know here, I do that very fast.
Try it out! This one is really cool!!! You are going to like it!
Since Mingw32 released an update I'm using now, the compiled exe got very huge. It works however without problems, but I also don't understand why.
If you check out the linux versions, they are a lot smaller. I suspect that it has to do with the linked ogg library. However I still have to check that closer.
UPDATE: Commander Genius v 0.2.9 has been released this time with OpenGL! Try it out, while it's hot!
I often test the Windows version on my machine, as I also did it with that one, but Murphy is always against me . So if there are any problems running it, or that it crashes somewhere, let me know. I'll fix it as soon as possible. As some of you know here, I do that very fast.
Try it out! This one is really cool!!! You are going to like it!
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Another Report of speed issue...
One thing must be clear! You must have the correct drivers of your gfx card installed in order to run OpenGL at full speed. Otherwise, OpenGL will use software emulation and that's damn slow!
Fleexy is not the first guy reporting me that problem and that makes me worry a bit.
@Fleexy: Could you send me "genius.cfg" and "CGLog.html" so I can check your case? Did you try changing stuff in the Video options?
@iv4n: I'm really sure that I've tested it! Maybe your genius.cfg is a bit messed up since the update. I'm sorry for that, but in its case I would delete that file and try it again. If you still can't run it, I would be happy to get your "genius.cfg" and "CGLog.html", too.
Mail me them to: gerstrong@gmail.com and I'll fix the problems.
Don't worry about the speed issue. I'm going to implement auto-frameskip for slower machines and gfx-preloading, what will accelerate everything a lot!
I have opened a Bug-Tracker at Sourceforge.net, so you can report me more of those pesty bugs or give me some advices. (No registration required!)
One thing must be clear! You must have the correct drivers of your gfx card installed in order to run OpenGL at full speed. Otherwise, OpenGL will use software emulation and that's damn slow!
Fleexy is not the first guy reporting me that problem and that makes me worry a bit.
@Fleexy: Could you send me "genius.cfg" and "CGLog.html" so I can check your case? Did you try changing stuff in the Video options?
@iv4n: I'm really sure that I've tested it! Maybe your genius.cfg is a bit messed up since the update. I'm sorry for that, but in its case I would delete that file and try it again. If you still can't run it, I would be happy to get your "genius.cfg" and "CGLog.html", too.
Mail me them to: gerstrong@gmail.com and I'll fix the problems.
Don't worry about the speed issue. I'm going to implement auto-frameskip for slower machines and gfx-preloading, what will accelerate everything a lot!
I have opened a Bug-Tracker at Sourceforge.net, so you can report me more of those pesty bugs or give me some advices. (No registration required!)
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I think I have the problem! However it will be more difficult to solve.
NPOT Textures are only supported when your gfx-card supports OpenGL 2.0. There are many cards outside, which aren't able to do that. So they switch to software emulation.
I'm looking for a solution...
@Fleexy: Did you really use OpenGL? In the "Genius.cfg" it is disabled
NPOT Textures are only supported when your gfx-card supports OpenGL 2.0. There are many cards outside, which aren't able to do that. So they switch to software emulation.
I'm looking for a solution...
@Fleexy: Did you really use OpenGL? In the "Genius.cfg" it is disabled